// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef PROBEVOLUME_CS_HLSL #define PROBEVOLUME_CS_HLSL // // UnityEngine.Rendering.HighDefinition.VolumeBlendMode: static fields // #define VOLUMEBLENDMODE_NORMAL (0) #define VOLUMEBLENDMODE_ADDITIVE (1) #define VOLUMEBLENDMODE_SUBTRACTIVE (2) #endif