### Surface Options
**Surface Options** control the overall look of your Material's surface and how Unity renders the Material on screen.
| Property |
Description |
[!include[](surface-type.md)]
[!include[](rendering-pass.md)]
[!include[](blending-mode.md)]
[!include[](preserve-specular-lighting.md)]
[!include[](sorting-priority.md)]
[!include[](receive-fog.md)]
[!include[](back-then-front-rendering.md)]
[!include[](transparent-depth-prepass.md)]
[!include[](transparent-depth-postpass.md)]
[!include[](transparent-writes-motion-vectors.md)]
[!include[](depth-write.md)]
[!include[](depth-test.md)]
[!include[](cull-mode.md)]
[!include[](alpha-clipping.md)]
[!include[](alpha-clipping-threshold.md)]
[!include[](use-shadow-threshold.md)]
[!include[](shadow-threshold.md)]
[!include[](alpha-to-mask.md)]
[!include[](prepass-threshold.md)]
[!include[](postpass-threshold.md)]
[!include[](double-sided.md)]
[!include[](normal-mode.md)]
[!include[](material-type.md)]
[!include[](transmission.md)]
[!include[](receive-decals.md)]
[!include[](receive-ssr.md)]
[!include[](receive-ssr-transparent.md)]
[!include[](geometric-specular-aa.md)]
[!include[](screen-space-variance.md)]
[!include[](gsaa-threshold.md)]
[!include[](displacement-mode.md)]
[!include[](lock-with-object-scale.md)]
[!include[](lock-with-height-map-tiling-rate.md)]
[!include[](displacement-minimum-steps.md)]
[!include[](displacement-maximum-steps.md)]
[!include[](displacement-fading-mip-start.md)]
[!include[](displacement-primitive-length.md)]
[!include[](displacement-primitive-width.md)]
[!include[](displacement-depth-offset.md)]