using That_One_Nerd.Unity.Games.ArcadeManiac.Misc.Extensions; using UnityEngine; namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.RocketMayhem { public class CameraController : MonoBehaviour { public float speed; private PlayerRocket p; private void Awake() => p = FindObjectOfType(); private void FixedUpdate() { transform.position = transform.position.Interpolate(new Vector3 { x = p.transform.position.x, y = p.transform.position.y, z = -10, }, speed); } } }