using UnityEngine; namespace That_One_Nerd.Unity.Games.ArcadeManiac.Misc.ObjectModels { public class GeneralStats { public static GeneralStats instance = new GeneralStats(); public float CompletedPercent => completedGames / (float)requiredGames * 100; public float CompletedPercentTotal => completedGames / (float)totalGames * 100; public int completedGames = 0; public int requiredGames = 12; public int totalGames = 20; } }