using System; using UnityEngine.Events; namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.TheAverage9To5Job.Abstract { [Serializable] public struct GameScene { public string[] Options; public string Text; public string Title; public GameScene(string text, params string[] options) => this = new GameScene("", text, options); public GameScene(string title, string text, params string[] options) { Title = title; Text = text; Options = options; } } }