using UnityEngine; using That_One_Nerd.Unity.Games.ArcadeManiac.Misc.Extensions; using That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.RocketMayhem.Abstract; namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.RocketMayhem { public class ProjectileExploding : Projectile { protected override void Despawn() { Debug.Log("Explosion Moment"); base.Despawn(); } } }