# Sample Texture2DArray Menu Path : **Operator > Sampling > Sample Texture2DArray** The **Sample Texture2DArray** Operator samples a Texture2DArray for a specified slice, UV and mip level. This Operator uses the same **Filter Mode** and **Wrap Mode** as the input texture’s [import settings](https://docs.unity3d.com/Manual/class-TextureImporter.html). This translates to a Sample() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see [Loading and sampling](#loading-and-sampling). [!include[](Snippets/Operator-LoadingAndSampling.md)] ## Operator properties | **Input** | **Type** | **Description** | | ------------- | -------------- | ------------------------------------------------- | | **Texture** | Texture2DArray | The texture array this Operator samples from. | | **UV** | Vector2 | The UV this Operator samples the texture at. | | **Slice** | uint | The texture slice this Operator samples from. | | **Mip Level** | float | The Mip level this Operator uses for the sampling | | **Output** | **Type** | **Description** | | ---------- | -------- | ---------------------------------------- | | **s** | Vector4 | The sampled value from the texture array | ## Limitations This Operator only runs on the GPU, therefore it does not work when plugged into **Spawner context** ports.