// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef DIFFUSIONPROFILESETTINGS_CS_HLSL #define DIFFUSIONPROFILESETTINGS_CS_HLSL // // UnityEngine.Rendering.HighDefinition.DiffusionProfileConstants: static fields // #define DIFFUSION_PROFILE_COUNT (16) #define DIFFUSION_PROFILE_NEUTRAL_ID (0) #define SSS_PIXELS_PER_SAMPLE (4) #endif