# IES importer The High Definition Render Pipeline (HDRP) includes an importer to handle the .ies file format. When you add an [IES profile](IES-Profile.md) to your project, the IES importer Inspector provides information and customization options for the internally used textures. ![](Images/IESImporter1.png) When you apply the import settings, the importer generates a [Light](Light-Component.md) Prefab as a sub-asset of the IED profile. You can drag the Prefab into the Scene view or Hierarchy to create an instance of a Light that uses the IES profile. ### Properties | **Property** | **Description** | | --------------- | ------------------------------------------------------------ | | **File Format Version** | The internal format of the IES file. | | **Photometric Type** | The type of the photometric information the IES file stores. | | **Maximum Intensity** | The intensity the importer uses to generate Light Prefab. | | **Manufacturer** | Metadata about the manufacturer of the luminaire. | | **Luminaire Catalog Number** | Metadata about the catalog number of the manufacturer of the luminaire. | | **Luminaire Description** | Metadata about the luminaire. | | **Lamp Catalog Number** | Metadata about the catalog number of the manufacturer of the Lamp. | | **Lamp Description** | Metadata about the Lamp. | | **Light Type** | The [Light](Light-Component.md) type the importer uses to generate the Light Prefab. | | **Spot Angle** | The distribution of pixels in the projection of spot Light IES profiles. Spot Lights require a 2D texture and, to project the IES in 2D, HDRP uses an angle on the upper hemisphere for a proper projection (specifically, HDRP uses a [Gnomonic projection](https://en.wikipedia.org/wiki/Gnomonic_projection)). | | **IES Size** | The size of the texture generated . For spot and area Lights, this is the size of the 2D texture. For point Lights, this is the size of the Cubemap. | | **Apply Light Attenuation** | Specifies whether to take the distance to the light source into account for spot Lights in order to have correct light attenuation. | | **IES Compression** | The compression Unity uses for the internal texture. | | **Use IES Maximum Intensity** | Specifies whether to use the intensity stored in the IES File for the Prefab the importer generates. | | **Aim Axis Rotation** | For IES with less symmetry, this parameter will allow us to choose on which orientation we can project the IES in the texture. |