using System; using UnityEngine; namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.HackerMagic.ObjectModels { [Serializable] public struct MarkupComponent { public Color Color; public bool MarkBold; public bool MarkItalic; public string Text; public MarkupInfo ToMarkupInfo() => new MarkupInfo { Color = Color, MarkBold = MarkBold, MarkItalic = MarkItalic }; } }