using That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.EntityMarchDream.Bunches.GameInterface; using UnityEngine; namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.EntityMarchDream { public class PlayerCamera : MonoBehaviour { private Collider2D col; private GameObject p; private void Awake() { col = GetComponent(); p = FindObjectOfType().gameObject; } private void Update() { if (PauseMenu.IsPaused) return; Vector3 position = transform.position; Vector4 dist = new Vector4( p.transform.position.x - col.bounds.min.x, p.transform.position.y - col.bounds.min.y, p.transform.position.x - col.bounds.max.x, p.transform.position.y - col.bounds.max.y); position.x += dist.x < 0 ? dist.x : dist.z > 0 ? dist.z : 0; position.y += dist.y < 0 ? dist.y : dist.w > 0 ? dist.w : 0; position.x = position.x < 0 ? 0 : position.x; position.y = position.y < 0 ? 0 : position.y; transform.position = position; } } }