# Sample TextureCubeArray Menu Path : **Operator > Sampling > Sample TextureCubeArray** The **Sample TextureCubeArray** Operator allows you to sample a TextureCubeArray for a specified slice, direction, and Mip level. The Operator uses the same **Filter Mode** and **Wrap Mode** modes as the [import settings](https://docs.unity3d.com/Manual/class-TextureImporter.html). This translates to a Sample() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see [Loading and sampling](#loading-and-sampling). [!include[](Snippets/Operator-LoadingAndSampling.md)] ## Operator properties | **Property** | **Type** | **Description** | | ------------- | ---------------- | ----------------------------------------------------------- | | **Texture** | TextureCubeArray | The texture array this Operator samples from. | | **UVW** | Vector3 | The direction this Operator uses to sample the TextureCube. | | **Slice** | uint | The texture slice this Operator samples from. | | **Mip Level** | float | The mip level this Operator uses for the sampling | | **Property** | **Type** | **Description** | | ------------ | -------- | ---------------------------------------- | | **s** | Vector4 | The sampled value from the texture array | ## Limitations This Operator only runs on the GPU, therefore it does not work when plugged into **Spawner context** ports.