# Load Texture2DArray Menu Path : **Operator > Sampling > Load Texture2DArray** The **Load Texture2DArray** Operator reads a Texture2DArray’s texel value for specified coordinates and slice. This Operator returns the float4 texel value without any filtering. This translates to a Load() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see [Loading and sampling](#loading-and-sampling). [!include[](Snippets/Operator-LoadingAndSampling.md)] ## Operator properties | **Input** | **Type** | **Description** | | ------------- | -------------- | ------------------------------------------------------------ | | **Texture** | Texture2DArray | The texture array this Operator loads from. | | **X** | uint | The X coordinate of the texel to read. This is in the range of 0 to the width of the texture minus 1. | | **Y** | uint | The Y coordinate of the texel to read. This is in the range of 0 to the height of the texture minus 1. | | **Z** | uint | The slice to read from. | | **Mip Level** | uint | The mip level this Operator reads from. | | **Output** | **Type** | **Description** | | ---------- | -------- | ----------------------- | | **s** | Vector4 | The value of the texel. | ## Limitations This Operator only runs on the GPU, therefore it does not work when plugged into **Spawner context** ports.