using That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.EntityMarchDream.Bunches.GameInterface; using UnityEngine; namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.EntityMarchDream { public class SemisolidPlatform : MonoBehaviour { public float detectionGiveRoom; public float colliderSize; private bool above; private BoxCollider2D col; private Player p; private SpriteRenderer sr; private void Awake() { col = gameObject.AddComponent(); p = FindObjectOfType(); sr = GetComponent(); } private void Update() { if (PauseMenu.IsPaused) return; above = p.col == null ? above : p.col.bounds.min.y + (detectionGiveRoom * (above ? 1 : -1)) >= col.bounds.max.y; col.enabled = above; col.size = new Vector2(sr.bounds.size.x - colliderSize / 2, colliderSize); col.offset = Vector2.up * (sr.bounds.size.y / 2 - 0.01f); } } }